>_ TYRANT.EXE

>_ TYRANT.EXE

OUR CURRENT PROJECT

A unique blend of SCI-FI FPS Rouge-like with Looter Shooter elements that has never been seen before

  • Dozens of hand crafted encounters combined with random generation for high replayability

  • Loot Generation System with 100’s of weapon combinations

  • Light RPG elements for build custimization

Devlogs

DEVELOPMENT

Development for Tyrant Began Aug. of ‘21 in Unreal Engine as a single-dev team starting just as a small side hobby.

The project team has now expanded to 3 individuals and counting and is now a full scale effort to create a shippable game.

A full project plan is detailed below

    • Near complete tutorial level including voice acting to act as refined “first look” of the game

    • Completed main menu and main starting room

    • Rough build out of all essential systems

    • Character and weapon models will be placeholders still at this stage

    • Ramp up of social media content creation to spur interest in the game. Utilize “Dev log” style content

    • Routinely release monthly Alpha builds of the game and get consistent feedback form fostered community of game testers

    • Use funds to improve art assets and start refining process

    • Further refining of game including further Voice acting and soundtrack efforts

    • Increases in paid social media advertising

    • Final pre-alpha release to first batch of fans for last round of feedback

    • Closed beta from chosen list off Steam Wishlists

    • Shooting for End of Year ‘23