>_ TYRANT.EXE
>_ TYRANT.EXE
OUR CURRENT PROJECT
A unique blend of SCI-FI FPS Rouge-like with Looter Shooter elements that has never been seen before
Dozens of hand crafted encounters combined with random generation for high replayability
Loot Generation System with 100’s of weapon combinations
Light RPG elements for build custimization
Devlogs
DEVELOPMENT
Development for Tyrant Began Aug. of ‘21 in Unreal Engine as a single-dev team starting just as a small side hobby.
The project team has now expanded to 3 individuals and counting and is now a full scale effort to create a shippable game.
A full project plan is detailed below
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Near complete tutorial level including voice acting to act as refined “first look” of the game
Completed main menu and main starting room
Rough build out of all essential systems
Character and weapon models will be placeholders still at this stage
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Application to various grant opportunities such as the Epic Games Megagrants fund (https://www.unrealengine.com/en-US/megagrants)
Setup of Public steam store
Setup of Patreon page to control pre-alpha releases for fans of the project
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Ramp up of social media content creation to spur interest in the game. Utilize “Dev log” style content
Routinely release monthly Alpha builds of the game and get consistent feedback form fostered community of game testers
Use funds to improve art assets and start refining process
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Further refining of game including further Voice acting and soundtrack efforts
Increases in paid social media advertising
Final pre-alpha release to first batch of fans for last round of feedback
Closed beta from chosen list off Steam Wishlists
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Shooting for End of Year ‘23